In terms of mission design and mechanics, this title is the sum of Ubisoft’s years of experience in open-world games. The urban environments give a new dimension and refresh the more classic Far Cry emergent playability. To simplify this, Ubisoft added some new elements and mechanics that generally work very well and allow you to move around rooftops and platforms in a very similar style to Dying Light. In Far Cry 6, there are cities with several levels, and it is common to find yourself parkouring between buildings and structures. On the other hand, there are also urban environments, a novelty for the saga. This includes many weapons and forms of customization that come in handy for the trickier moments.įar Cry 6‘s campaign has a good pace and alternates flat missions with more explosive and spectacular moments. By design, some of these tasks force you to go face-to-face against the enemy, but the rest of the time you can choose stealth, as the mechanics are well implemented to accommodate different play styles. The “opening” of the map occurs simply by walking through it and thus new places of interest appear, as well as enemy settlements through which you can pass in peace without the need to eliminate them all.įar Cry 6‘s campaign has a good pace and alternates flat missions with more explosive and spectacular moments. That does not mean that at certain times you won’t have to do it, but it is not the tone of the game. Now, the interesting thing is that the concept of clearing bases or capturing towers to unlock activities, a common mechanism in many Ubisoft games, disappears almost completely. As a good open-world game protagonist, Dani Rojas spends hours helping other people until he convinces them to join the cause. In this case, the aim is to start a Yaran revolution, and to do so one has to recruit allies who have tried to move things on their own or who have become disenchanted and are no longer interested in taking back the country. What changes in Far Cry 6, in comparison to the previous titles in the saga, is not the design as such, but the perception of what is being done. The objective is to take control of these territories by completing missions to defeat the boss of that zone and thus close the siege in around the main villain. The map is divided into zones, where each one is controlled by a subordinate of the main villain. Ubisoft has a signature with its open-world games and Far Cry 6 is no exception. Overall, it’s more diverse than the flat, uniform map of previous Far Cry games. The island of Yara has space to accommodate urban environments, rural areas, mountains, and archipelagos. The mix between mechanics and mission design is more organic, and this has a lot to do with the setting. But to its credit, it disguises the formula in the best way possible, so that the game doesn’t feel like an endless to-do list. With the melody, it becomes a great moment in the game’s campaign.įar Cry 6 is no stranger to the Ubisoft formula present in all of its open-world games. Without music, the mission would be like any other. This changes the rhythm and even adds more instruments as the chaos unleashes. However, in Far Cry 6, the striking detail is that, while the plantation is burning, a Caribbean and Spanish version of the song Bella Ciao plays in the background. This mission design is a classic in Ubisoft games.
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